Showing posts with label heres. Show all posts
Showing posts with label heres. Show all posts

Monday, May 6, 2013

Ops to dev: It's your fault, and here's proof

Ops to dev: It's your fault, and here's proof
Credit: Jutta Kuss

These are the days of the big data buzz and the proliferation of mind-numbing reports to beef up any kind of argument imaginable. But I'm reminded of one fight between the IT operations and development teams that showed how simple metrics can decidedly prove a point. It was before the advent of devops, a classic case of many different teams involved in day-to-day IT operations, and begs the question of "can't we all just get along?"

It was the mid-1980s, and I was working at a regional bank in the data center group as a fairly new first-level manager of the IT operations support team. All computer processing, mostly batch work, happened on either Honeywell or IBM mainframes.

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There was one major annoyance to our team: dropping everything to deal with failures caused by the development team's simple errors. For example, basic typos were made on JCL (job control language) -- long before software was available to catch such problems.

Our team knew that some of the developers were less than careful with testing changes, partly due to the fact that one of our team's jobs was to fix batch job failures ASAP without the developers. We were on-site 24/7, and they were usually at home when the batch cycles were running. We could either wait for them to arrive or do it ourselves. We went with the latter (faster) option.

Even more frustrating, the developers' managers weren't holding their own people responsible for the numerous job failures. Developers could toss in a half-baked change request and think to themselves, "Someone else will fix it if it goes south" -- which is exactly what we did.

Not only was operations taken away from our other projects by these missteps, but the failures made our whole business look bad. For example, if a botched batch job prevented updates to the Demand Deposit Accounts (DDA) system, we were at risk of not having current checking, savings, and CD account information available in the branches. If that happened too often, senior bank management would "have words" with the IT managers. It was also very embarrassing when our tellers had to tell customers, "Sorry, we can't give you your current balance right now."

Our boss talked to development's manager many times about their quality control, but to no avail. Finally my boss came up with a way to get the point across. There was a daily processing report, created on paper, that came from our data center group. Copies were distributed to most managers and to others who requested it. This report included such info as check volumes, start and completion times of key batch jobs, and a list of jobs that failed or "ABENDed" ("ABEND" standing for "abnormal end" of the job). My boss's goal was to show a connection between the number of changes submitted by development and the number of ABENDs.


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Friday, April 19, 2013

From the makers of Fruit Ninja comes Fish Out Of Water, here's our review

Introduction

Chances are that if you have a smartphone of some kind, you've played, or at least heard of Halfbrick studios' mobile games. This is the team of developers behind smashing hit titles like Fruit Ninja and Jetpack Joyride, to name a few. Now, the guys are back with a brand new game called Fish Out Of Water, which aims to win our hearts with innovative, easy-to-grasp gameplay and cartoonish visuals, not to mention that the characters they've created look pretty darn cute! It didn't take us long before we hit that “Download” button, eager to take Fish Out Of Water for a spin!

Gameplay

Right after launching Fish Out Of Water we were treated to a quick tutorial explaining the game's goal and mechanics. We were introduced to its protagonists as well – six adorable creatures, each with its own traits, physical features and personality, that you must perform aquatic acrobatics with in order to score points. To tell you the truth, playing the game is so simple that even a child can get the hang of it in no time. You pick a fish (or mammal, in case you choose Finlay the dolphin or Micro the whale) with the touch of a finger, then flick it to the right as far as you can – each skip across the water's surface and each meter it travels get you points. That's pretty much it! But while the game is easy to play, we got bored with it rather quickly. Little did we know that the next time we opened the game – an hour or so later, it would present us with different in-game weather conditions. These affect the game's physics, so each fish or mammal skips the waves rather differently. That not only adds a bit of variety to the game, but introduces an element of strategy by forcing you to pick the right creature depending on the weather in order to beat a high score. Another thing that makes Fish Out Of Water less monotone is the list of achievements to complete and the various goals that give you experience and extra bonuses.

Speaking of bonuses, you get boosts as your fish or mammal travels, while the crystals you collect while leveling up give you additional power-ups. Crystals can also be purchased with real money, but enjoying the game at its fullest is definitely possible without ever spending a dime on in-app purchases.

Graphics and sound

While Fish Out Of Water won't push your phone's GPU to its limits (although it did run a tad choppy on an iPhone 4), it comes with pretty visuals, composed of both 2D and 3D elements. In a nutshell, the game reminds us of a cartoon, which we find fitting for its theme and gameplay. The music and sound effects are also well picked for they carry the essence of summer, the beach, and all the splishy-splashy fun one can have in the water!

Conclusion

The skilled guys and girls at Halfbrick Studios have crafted their latest with attention to detail and it shows with each minute you spend playing Fish Out Of Water. But while it seems suitable for the younger gaming crowd, it isn't really made for hardcore gamers. It is a game for those times when you're on the bus, or in a line and you have a few spare minutes to kill. And while the game is cute and pretty, it seems rather shallow and gets boring quickly, even with the various challenges and the change of weather.

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